V.0.1.5 Changelog
While making version 0.1.5, the first gameplay scene got corrupted, and after several bad decisions later, I decided to make a new scene. The good thing is that I already knew I had to make a new map as the one I had was not a great way to start the game, yet it might work better if I had it as a later scene.
But here's the list of other updates:
- I added a new scene.
- I added a new enemy type with the working (and hidden) title "Loud grunt," which will alert nearby grunts while chasing you.
- I added doors and locked doors. I really played around with the ability to customize these, as I can make a locked door but no key, I can leave either open from the start, and, worst of all, I could make a key but no locked door.
- I can now name scenes other things, but they're currently still formatted as "WORLD x-x"
- Various small updates to the enemy script, some of which are taught to you in the game if they're important enough.
- Pretty importantly, telling as I can consistently and quickly beat the first scene, the game should be much easier now (or it's just because the level design no longer maximizes the grunts' advantage).
Files
Get HELP: Wrath of Zredgard
HELP: Wrath of Zredgard
Fast-paced retro-style fighter-platformer game based around H.E.L.P.
Status | In development |
Author | The Writer |
Genre | Platformer, Action, Fighting, Strategy |
Tags | 2D, 8-Bit, Fast-Paced, Godot, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Level Creator UpdateMay 24, 2024
- Level Creator ReleasedMay 24, 2024
- V0.1.6 ChangelogMay 17, 2024
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